The lost vikings 2 stages
The bow can also be used to hit switches from a distance.
In the game, the three Vikings get kidnapped by Tomator, emperor of the alien Croutonian empire, for an inter-galactic zoo and become lost in various periods of time.
( "If I bash one more wall right now, my head will explode!" "I got dibs on his helmet." "Okay, but I get his boots." "It's great to have such good friends.") Art Director Samwise Didier has stated that the character design for "Erik the Swift" was based on childhood friend Michael Cripps. Much of the game's appeal comes from the humorous inter-level dialogues of the characters. The game features infinite opportunities of retries in case the player loses one of the Vikings.
#The lost vikings 2 stages password
The GBA port is identical to the SNES version, but the password feature has been removed and replaced with three save slots, meaning the player cannot replay any level at any time. Blizzard re-released the game for the Game Boy Advance in 2003.
The Lost Vikings was originally released for the Super Nintendo Entertainment System, then subsequently released for the Amiga, Amiga CD32, MS-DOS, and Sega Mega Drive/Sega Genesis systems the next year the Mega Drive/Genesis version contains five stages not present in any other version of the game. Interplay Entertainment (1992), Blizzard Entertainment (2003)Īllister Brimble ( Amiga and Amiga CD32 conversion)Īmiga, Amiga CD32, Game Boy Advance, MS-DOS, Sega Mega Drive, SNES In some versions, a second and a third player can join and control the other two characters. After losing a Viking and restarting the level, a small cutscene of a Norse funeral plays, with a lightning strike respawning Viking to his remaining comrades. The player may continue the level after losing a Viking, but the level cannot be completed without all three Vikings kept alive. Each Viking has a limited amount of health which decreases when attacked by enemies, and several environmental hazards (spikes, electricity, water) are able to kill the characters instantly. Some levels require precise timing to control the characters simultaneously - in one early level, the player must jump down a shaft with Olaf, using his shield as a hang glider, and as Olaf slowly descends, must use another Viking to clear his path. This also means that the characters who are not controlled at the moment remain open to hazards and must either be protected or left in safety. A major gameplay feature is due to the fact that the player controls three different characters (although only one at any given time), and must make use of their individual abilities and work as a team to solve puzzles and progress. The goal is to guide all Vikings safely through each level. The main characters in both games are three Vikings, Erik the Swift, Baleog the Fierce, and Olaf the Stout. The games' music was composed by Glenn Stafford and Charles Deenen. Instead, they were handled by Beam Software. However, Blizzard was not involved in the creation of these 32-bit ports. It was released by Interplay in 1997, featuring a new super-deformed style for the characters (the original version kept the same art style as the first game) as well as voiced dialogue samples. Ī 32-bit enhanced version of The Lost Vikings II was developed for the Sega Saturn, PlayStation and PC, known in the United States as Norse By Norsewest: Return of the Lost Vikings and in Europe as Lost Vikings 2: Norse by Norsewest. The games are considered as classics of puzzle/ platform game genre and were critically acclaimed by press.
The sequel, The Lost Vikings II, was developed by Blizzard and released in 1997 by Interplay for the SNES. The first game, The Lost Vikings, was released in 1992 by publisher Interplay Entertainment for DOS, Amiga, Sega Mega Drive and SNES among others.
#The lost vikings 2 stages series
The Lost Vikings is a side-scrolling puzzle/ platform video game series which was developed by Silicon & Synapse (later Blizzard Entertainment).